In French (I don't know for other languages), stranded ships are named "Debris", "Wreck",...
The mod only checks if the ship has the stranded kerbal's name. Now, it also checks if the name of the ship is the same as those randomly generated by contracts. The autoloc keys are used so this modification is multi-language.
Linked with #2
Tests done:
get a career save
accept a rescue contract (saving Josphin)
launch a ship A
Non-regression : EVA a kerbal from A and see if the EVA fuel and Monoprop depletes
F5
Rendez-vous with the stranded ship (Débris)
Switch to Débris and EVA : considered as a rescue ship
F9
Rename the stranded ship through the save or with the Tracking station evolved mod => Josphin's ship
Rendez-vous with the stranded ship (Josphin's ship)
Switch to Josphin's ship and EVA : considered as a rescue ship
F9
Rename the stranded ship to something else => Testblahblah
Rendez-vous with the stranded ship (Testblahblah)
Switch to Testblahblah and EVA : NOT considered as a rescue ship
In French (I don't know for other languages), stranded ships are named "Debris", "Wreck",...
The mod only checks if the ship has the stranded kerbal's name. Now, it also checks if the name of the ship is the same as those randomly generated by contracts. The autoloc keys are used so this modification is multi-language.
Linked with #2
Tests done: