deno_sdl2 provides bindings to sdl2, sdl2_ttf and sdl2_image.
Minimum supported Deno version: 2.0.0-rc.7
import { EventType, WindowBuilder } from "jsr:@divy/sdl2@0.14";
const window = new WindowBuilder("Hello, Deno!", 640, 480).build();
const canvas = window.canvas();
for await (const event of window.events()) {
if (event.type == EventType.Quit) {
break;
} else if (event.type == EventType.Draw) {
// Rainbow effect
const r = Math.sin(Date.now() / 1000) * 127 + 128;
const g = Math.sin(Date.now() / 1000 + 2) * 127 + 128;
const b = Math.sin(Date.now() / 1000 + 4) * 127 + 128;
canvas.setDrawColor(Math.floor(r), Math.floor(g), Math.floor(b), 255);
canvas.clear();
canvas.present();
}
}
deno run --allow-env --allow-ffi https://jsr.io/@divy/sdl2/0.14.0/examples/hello.ts
Follow https://wiki.libsdl.org/Installation to install the dynamic library.
TL;DR
MacOS (arm64/x64):
brew install sdl2 sdl2_image sdl2_ttf
Make sure the libraries is in your system's library search paths, if not already:
sudo ln -s /opt/homebrew/lib/libSDL2.dylib /usr/local/lib/
sudo ln -s /opt/homebrew/lib/libSDL2_image.dylib /usr/local/lib/
sudo ln -s /opt/homebrew/lib/libSDL2_ttf.dylib /usr/local/lib/
Additionally, you can set DENO_SDL2_PATH
to point to the directory where these
three libraries are located.
Windows (x64):
Grab prebuilt libraries from:
Take SDL2.dll
, SDL2_image.dll
and SDL2_ttf.dll
from each respectively and
put them into cwd or C:\Windows\System32\
.
Linux (x64):
sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev
you need --allow-ffi
to use SDL2. deno_sdl2
needs access to system's SDL2
library. Deno's permission model does not work well with FFI libraries, use at
your own risk.
deno_sdl2
MIT