llealloo / audiolink

Audio reactive prefabs for VRChat
Other
364 stars 40 forks source link

pi Aurora Failed to import (got any ideas or is this Pi's issue?) #217

Closed Llamahat closed 1 year ago

Llamahat commented 1 year ago

Shader error in 'pi/Aurora': failed to open source file: '../../AudioLink/Shaders/AudioLink.cginc' at line 49 (on d3d11)

Compiling Fragment program with GEOM_TYPE_MESH Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

float3 commented 1 year ago

This is because we changed the location of our cginc. So pi would have to update it.

BUT: We include a tool that will allow you to update include paths automatically check the menuitem under Audiolink that says something with upgrade