Closed huatson closed 4 years ago
Hi, good question and I have thought about it a little. I see 4 general possible paths to take to get to 3D vectors:
(2.) is a lot of effort and probably doesn't work for every renderer. (3.) is inefficient and numerically not perfect. (4.) is limited to non-occlusion areas.
thank you very much for the detailed answer!, definetly will try those, at least the blender options (2,4) since is the tool that i have knowledge,
If you find other options or run into interesting Blender problems, I'm always interested in details! ;)
Great source of information, congratulations !!!, i got a question regarding 3d motion vector calculation. In the paper A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation mention:
i would like to know how to get those 3d positions of all visible surface points? i want to generate my own dataset and i wonder if there some available method/directions or advices in order to achieve that.
thanks !!