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lo-th
/
phy
Physics for three. Game engine
https://lo-th.github.io/phy/
MIT License
509
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#40
zaw-hlaing-bwar
opened
1 day ago
0
How to detect bullet collisions?
#39
nebular
opened
3 days ago
0
How to load custom glb model using phy engine?
#38
prolove15
opened
1 month ago
3
(Physx Bug) Calling phy.change({name:xxx, wake:true}) kills the worker if object is not wakable (solid)
#37
nebular
closed
2 months ago
1
(Motor Bug) Joints cannot be removed if not on DEBUG mode
#36
nebular
opened
2 months ago
1
relative paths for phy init not respected.
#35
ubernaut
opened
2 months ago
1
fixed typos in package.json
#34
ubernaut
closed
2 months ago
1
Missing Havok source `'./_havok/engine.js'`
#33
regnaio
opened
2 months ago
2
Update main.js
#32
InfoLibre
closed
4 months ago
2
Feature request
#31
InfoLibre
closed
4 months ago
3
(physx worker bug) - Contacts involving a vehicle are not detected
#30
nebular
opened
4 months ago
2
Hero over kinematic - and question about jump!
#29
nebular
opened
5 months ago
2
A Question about Breakables
#28
nebular
opened
5 months ago
1
Vehicles Over Kinematic Platforms lose traction
#27
nebular
opened
5 months ago
1
Problems with InstancedMesh after phy.remove
#26
fatbatman
opened
8 months ago
8
Advice for using phy in Freeciv3D
#25
andreasrosdal
closed
8 months ago
1
add gdb model
#24
elkizana
closed
8 months ago
5
Doc : Change worker to true in the example
#23
Makio64
closed
8 months ago
1
What design pattern is used by phy? ECS mode? Component mode?
#22
WREQI
opened
9 months ago
2
Headless option
#21
diogohartuiqdebarba
opened
9 months ago
1
MuJoCo engine support
#20
josephrocca
opened
12 months ago
2
Jolt soft body support
#19
josephrocca
opened
12 months ago
1
a terrain request
#18
x1911
opened
1 year ago
3
Robot PhysX example broken very recently
#17
brandon-lb
closed
1 year ago
1
Cannot build
#16
nmrugg
opened
1 year ago
3
phy.add contact callback is called for all contacts when using Havok
#15
fatbatman
opened
1 year ago
13
How to import phy into another project
#14
fatbatman
opened
1 year ago
5
Kinematic object in Physx not effecting a block sitting on top
#13
fatbatman
closed
1 year ago
5
web demos not loading
#12
kfarr
closed
1 year ago
1
Ragdoll demo: Limbs fall off when using Havok
#11
josephrocca
closed
1 year ago
2
Your work is really cool, But how to function an avatar long hair with phy?
#10
sdarpeng
opened
1 year ago
1
What is the ratio of scale of threejs to scale of physx?
#9
gaurishgarg
closed
1 year ago
4
Physics animation not updating when using physx.
#8
gaurishgarg
closed
1 year ago
6
Donation
#7
yandeu
closed
1 year ago
2
API Documentation please
#6
Prasanna-kumar-Patra
closed
1 year ago
7
How to use
#5
Prasanna-kumar-Patra
closed
1 year ago
3
Question: does this engine support convex hulls, or full mesh collisions?
#4
salamanders
closed
1 year ago
3
softBody
#3
zhaocaho
closed
1 year ago
1
cannon-es and physx-js
#2
arpu
closed
1 year ago
6
Custom build of Bullet 3?
#1
fabiodr
closed
1 year ago
1