Open jwrober opened 1 week ago
Pieces of https://develop.kde.org/hig/ can also be relevant.
I think we need to distinguish between three areas depending on the level of ruleset dependence:
For 1 we have multiple design systems depending on the tileset, mainly the Amplio and Trident families. For 3 we've been making monochrome SVG icons with some technical constraints for recoloring.
What should be documented? Is there something wrong in the documentation? What is our "look"? How do we make it easy for artwork contributors to submit works that follow our standard? What is our artwork standards?
Do you have suggestions? Professional gaming studios have standards on how artwork is developed to follow a game's "look". A popular FOSS game - Battle for Wesnoth - has some of the best graphics. They have a page describing their standards at https://wiki.wesnoth.org/Create_art.
We need something similar.