Traceback (most recent call last):
File "main.py", line 8, in <module>
layout.inv.activate()
File "C:\Users\Emanuel\PycharmProjects\thegame\faces.py", line 88, in activate
title = None if not self.title else self.scene.layers[self.layer + 1].add_label(**self.title.labelize())
File "C:\Users\Emanuel\PycharmProjects\thegame\venv\lib\site-packages\wasabi2d\layers.py", line 293, in add_label
c = Label(
File "C:\Users\Emanuel\PycharmProjects\thegame\venv\lib\site-packages\wasabi2d\primitives\text.py", line 120, in __init__
self.text = text # trigger layout
File "C:\Users\Emanuel\PycharmProjects\thegame\venv\lib\site-packages\wasabi2d\primitives\text.py", line 154, in text
self._layout()
File "C:\Users\Emanuel\PycharmProjects\thegame\venv\lib\site-packages\wasabi2d\primitives\text.py", line 207, in _layout
verts[glyph_slice] = glyph_verts + (x - align_offset, yoff - descent, 0)
numpy.VisibleDeprecationWarning: Creating an ndarray from ragged nested sequences (which is a list-or-tuple of lists-or-tuples-or ndarrays with different lengths or shapes) is deprecated. If you meant to d
o this, you must specify 'dtype=object' when creating the ndarray
Traceback:
3.8 environment:
Debug output after breakpoint at
verts[glyph_slice] = glyph_verts + (x - align_offset, yoff - descent, 0)