Open Evildea opened 3 months ago
I figured out the issue. It was a me issue. Basically, I missed the fact that enet_host_service() handles both receive and send messages. I assumed for whatever reason it only handled receive messages which meant I put it in a separate thread to where I was sending messages from. Obviously leading to corruption. I'll leave this up just in case anyone else encounters this issue.
I'll leave this up just in case anyone else encounters this issue.
Since it's not an open issue with ENet, I would suggest you rather close it again. :-)
Hi,
Not sure if this is a me issue or a potential bug. When using ENet after running for a few minutes in my game I randomly get a crash at this point.
Full stack is here:
Would love some guidance. Thanks!