Open cgreen-bitwise opened 2 years ago
@ProjectErostribe is our Haunted House story editor. Myles should we consider adding a fail action to the alien event?
cc @cgreen-bitwise @lreyes-qae
@cgreen-bitwise We have chosen to reject this enhancement due to that we intended the alien encounter to not be a danger, but a redirection event for the player.
cc @lreyes-qae @luceroweb @ProjectErostribe
Devices
Device name: Custom Desktop PC Processor: Intel Core i5-6600K 3.5 GHz Quad-Core Processor System type: Windows 10 Pro 64-bit operating system, x64-based processor Resolution: 1920x1080 pixels, 16:9 ratio (~92 PPI density)
Device name: SM-G950U - Samsung Galaxy S21 5G (USA Unlocked) Processor: Octa-core (1x2.84 GHz Kryo 680 & 3x2.42 GHz Kryo 680 & 4x1.80 GHz Kryo 680) System type: Android 11, One UI 3.1 Resolution: 1080 x 2400 pixels, 20:9 ratio (~421 ppi density)
Brave Browser Version 1.31.87 Chromium: 95.0.4638.54 (Official Build) (64-bit)
Firefox Browser Version 93.0 (20210927210923) (Official Build) (64-bit)
Expected Behavior
Each encounter in the haunted mansion poses a danger to the player, but if they choose the correct action, they can find the silver key.
Actual Behavior
The alien either gives you a gold key that doesn't do anything bad if you try to use it, or just leaves when you don't accept the key.
Steps to Reproduce Issue
Notes
The fake key trick is a good idea for a unique fail state that happens outside of an encounter. Maybe if you try to unlock the cage, the roof comes off and everyone's abducted by a UFO? The logic being that the key is like a GPS signal for the UFO to lock onto and the aliens were waiting until you met up with the rest of the humans so they could get you all at once. If this is the case though, the player should be given the choice whether to use the silver or gold key so a fail state isn't forced by the game.