Closed GoogleCodeExporter closed 9 years ago
It works for me (it says also that it found 3 tranks for music). There should
be 3
tracks in violetland-v0.2.2/music, check it. If there are not, unzip the source
again (or download it again). If there are, try compiling again.
Original comment by adriyeti...@gmail.com
on 9 Nov 2009 at 2:17
I'm also getting
Path to resources is set to:
/usr/bin/../share/violetland/
So maybe it has something to do with the installation directories.
Original comment by adriyeti...@gmail.com
on 9 Nov 2009 at 2:19
draconishinobi, where the program resource files are placed?
Try to start game with -r <path_to_resources> key.
Anyway, I think that program should be started even if there is no music so
user will
have an opportunity to not download music. But if path to resources is invalid
the
game all the same won't start because it won't load pictures and so on.
Original comment by 5253...@gmail.com
on 9 Nov 2009 at 4:53
Ok, I'm sorry. If you see splash screen (which is appeared before MusicManager
is
initialising) the path is set properly. You probably do not have music files
for some
reason. I accept this issue. In other words, the game should start without
music.
Original comment by 5253...@gmail.com
on 9 Nov 2009 at 6:45
I make some code changes, please, test it.
Original comment by 5253...@gmail.com
on 9 Nov 2009 at 7:01
Ok, the latest svn works, and sound effects work. However music does not.
Here's how I installed the game:
svn checkout http://violetland.googlecode.com/svn/trunk/ violetland-read-only
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=/home/demonslayer/var/games/violet ..
make
make install
Then I run the game:
bash-3.1$ ./violetland
Path to resources is set to:
/home/demonslayer/var/games/violet/bin/../share/violetland/
violetland v0.2.3
SDL_Init...
SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER...
SDL_SetVideoMode 800x600 (w)...
glViewport...
SoundManager...
Mix_OpenAudio (freq 22050)...
sound is enabled
Mix_Volume (master) 40...
MusicManager...
found 0 tracks
InputHandler...
Loading weapons...
Constructing aim...
Still 9 tracks found. If I go to the install directory
(/home/demonslayer/var/games/violet) and run find I get:
.
./bin
./bin/violetland
./share
./share/violetland
./share/violetland/README_EN.TXT
./share/violetland/README_RU.TXT
./share/violetland/fonts
./share/violetland/fonts/harabara.ttf
./share/violetland/icon-dark.png
./share/violetland/icon-light.png
./share/violetland/images
./share/violetland/images/ak.png
./share/violetland/images/anima
./share/violetland/images/anima/bleed
./share/violetland/images/anima/bleed/bleed-0.png
./share/violetland/images/anima/bleed/bleed-1.png
./share/violetland/images/anima/bleed/bleed-10.png
./share/violetland/images/anima/bleed/bleed-11.png
./share/violetland/images/anima/bleed/bleed-12.png
./share/violetland/images/anima/bleed/bleed-2.png
./share/violetland/images/anima/bleed/bleed-3.png
./share/violetland/images/anima/bleed/bleed-4.png
./share/violetland/images/anima/bleed/bleed-5.png
./share/violetland/images/anima/bleed/bleed-6.png
./share/violetland/images/anima/bleed/bleed-7.png
./share/violetland/images/anima/bleed/bleed-8.png
./share/violetland/images/anima/bleed/bleed-9.png
./share/violetland/images/anima/monsters
./share/violetland/images/anima/monsters/0
./share/violetland/images/anima/monsters/0/move-0.png
./share/violetland/images/anima/monsters/0/move-1.png
./share/violetland/images/anima/monsters/0/move-10.png
./share/violetland/images/anima/monsters/0/move-11.png
./share/violetland/images/anima/monsters/0/move-12.png
./share/violetland/images/anima/monsters/0/move-13.png
./share/violetland/images/anima/monsters/0/move-14.png
./share/violetland/images/anima/monsters/0/move-15.png
./share/violetland/images/anima/monsters/0/move-16.png
./share/violetland/images/anima/monsters/0/move-17.png
./share/violetland/images/anima/monsters/0/move-18.png
./share/violetland/images/anima/monsters/0/move-19.png
./share/violetland/images/anima/monsters/0/move-2.png
./share/violetland/images/anima/monsters/0/move-20.png
./share/violetland/images/anima/monsters/0/move-21.png
./share/violetland/images/anima/monsters/0/move-22.png
./share/violetland/images/anima/monsters/0/move-23.png
./share/violetland/images/anima/monsters/0/move-24.png
./share/violetland/images/anima/monsters/0/move-3.png
./share/violetland/images/anima/monsters/0/move-4.png
./share/violetland/images/anima/monsters/0/move-5.png
./share/violetland/images/anima/monsters/0/move-6.png
./share/violetland/images/anima/monsters/0/move-7.png
./share/violetland/images/anima/monsters/0/move-8.png
./share/violetland/images/anima/monsters/0/move-9.png
./share/violetland/images/anima/monsters/1
./share/violetland/images/anima/monsters/1/move-0.png
./share/violetland/images/anima/monsters/1/move-1.png
./share/violetland/images/anima/monsters/1/move-10.png
./share/violetland/images/anima/monsters/1/move-11.png
./share/violetland/images/anima/monsters/1/move-12.png
./share/violetland/images/anima/monsters/1/move-13.png
./share/violetland/images/anima/monsters/1/move-14.png
./share/violetland/images/anima/monsters/1/move-15.png
./share/violetland/images/anima/monsters/1/move-16.png
./share/violetland/images/anima/monsters/1/move-17.png
./share/violetland/images/anima/monsters/1/move-18.png
./share/violetland/images/anima/monsters/1/move-19.png
./share/violetland/images/anima/monsters/1/move-2.png
./share/violetland/images/anima/monsters/1/move-20.png
./share/violetland/images/anima/monsters/1/move-21.png
./share/violetland/images/anima/monsters/1/move-22.png
./share/violetland/images/anima/monsters/1/move-23.png
./share/violetland/images/anima/monsters/1/move-24.png
./share/violetland/images/anima/monsters/1/move-3.png
./share/violetland/images/anima/monsters/1/move-4.png
./share/violetland/images/anima/monsters/1/move-5.png
./share/violetland/images/anima/monsters/1/move-6.png
./share/violetland/images/anima/monsters/1/move-7.png
./share/violetland/images/anima/monsters/1/move-8.png
./share/violetland/images/anima/monsters/1/move-9.png
./share/violetland/images/anima/player
./share/violetland/images/anima/player/legs-0.png
./share/violetland/images/anima/player/legs-1.png
./share/violetland/images/anima/player/legs-10.png
./share/violetland/images/anima/player/legs-11.png
./share/violetland/images/anima/player/legs-12.png
./share/violetland/images/anima/player/legs-13.png
./share/violetland/images/anima/player/legs-14.png
./share/violetland/images/anima/player/legs-15.png
./share/violetland/images/anima/player/legs-16.png
./share/violetland/images/anima/player/legs-17.png
./share/violetland/images/anima/player/legs-18.png
./share/violetland/images/anima/player/legs-19.png
./share/violetland/images/anima/player/legs-2.png
./share/violetland/images/anima/player/legs-20.png
./share/violetland/images/anima/player/legs-21.png
./share/violetland/images/anima/player/legs-22.png
./share/violetland/images/anima/player/legs-23.png
./share/violetland/images/anima/player/legs-24.png
./share/violetland/images/anima/player/legs-3.png
./share/violetland/images/anima/player/legs-4.png
./share/violetland/images/anima/player/legs-5.png
./share/violetland/images/anima/player/legs-6.png
./share/violetland/images/anima/player/legs-7.png
./share/violetland/images/anima/player/legs-8.png
./share/violetland/images/anima/player/legs-9.png
./share/violetland/images/blood_0.png
./share/violetland/images/blood_1.png
./share/violetland/images/blood_2.png
./share/violetland/images/laser.png
./share/violetland/images/medikit.png
./share/violetland/images/player_top.png
./share/violetland/images/pm.png
./share/violetland/images/remington.png
./share/violetland/images/splash_0.png
./share/violetland/images/splash_1.png
./share/violetland/images/terrain
./share/violetland/images/terrain/0
./share/violetland/images/terrain/0/0.png
./share/violetland/images/terrain/0/1.png
./share/violetland/images/terrain/1
./share/violetland/images/terrain/1/0.png
./share/violetland/images/terrain/1/1.png
./share/violetland/images/terrain/2
./share/violetland/images/terrain/2/0.png
./share/violetland/images/terrain/2/1.png
./share/violetland/images/terrain/2/2.png
./share/violetland/images/terrain/3
./share/violetland/images/terrain/3/0.png
./share/violetland/images/terrain/3/1.png
./share/violetland/images/terrain/base_0.png
./share/violetland/images/terrain/base_1.png
./share/violetland/images/terrain/base_2.png
./share/violetland/images/terrain/base_3.png
./share/violetland/images/uzi.png
./share/violetland/music
./share/violetland/music/dzaibatsu.ogg
./share/violetland/music/mitol-test.ogg
./share/violetland/music/morning.ogg
./share/violetland/music/space-crusader.ogg
./share/violetland/sounds
./share/violetland/sounds/ak-47_reload.ogg
./share/violetland/sounds/ak-47_shot.ogg
./share/violetland/sounds/laser_reload.ogg
./share/violetland/sounds/laser_shot.ogg
./share/violetland/sounds/player_hit_0.ogg
./share/violetland/sounds/player_hit_1.ogg
./share/violetland/sounds/player_hit_2.ogg
./share/violetland/sounds/player_killed.ogg
./share/violetland/sounds/pm_reload.ogg
./share/violetland/sounds/pm_shot.ogg
./share/violetland/sounds/remington_reload.ogg
./share/violetland/sounds/remington_shot.ogg
./share/violetland/sounds/uzi_reload.ogg
./share/violetland/sounds/uzi_shot.ogg
./share/violetland/sounds/zombie_hit_1.ogg
./share/violetland/sounds/zombie_hit_2.ogg
./share/violetland/weapons
Anyway so far the game runs fine without music even tho music seems to be there.
Thanks again for looking into the issue.
Original comment by draconis...@gmail.com
on 10 Nov 2009 at 9:38
oops, I mean 0 tracks found not 9.
Original comment by draconis...@gmail.com
on 10 Nov 2009 at 9:39
Check out new revision from svn, run it and post the output.
Original comment by 5253...@gmail.com
on 10 Nov 2009 at 10:20
Updated to revision 77.
But, same result, no music. Everything else works, still.
Original comment by draconis...@gmail.com
on 10 Nov 2009 at 12:57
Path to resources is set to:
/home/demonslayer/var/games/violet/bin/../share/violetland/
violetland v0.2.3
Assuming LINUX environment...
SDL_Init...
SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER...
SDL_SetVideoMode 800x600 (w)...
glViewport...
SoundManager...
Mix_OpenAudio (freq 22050)...
sound is enabled
Mix_Volume (master) 40...
MusicManager...
loaded 0 tracks
InputHandler...
Loading weapons...
Constructing aim...
Original comment by draconis...@gmail.com
on 10 Nov 2009 at 12:58
Do you have any song in
/home/demonslayer/var/games/violet/bin/../share/violetland/?
Original comment by adriyeti...@gmail.com
on 10 Nov 2009 at 6:47
He has songs, see comment 6. The log at comment 10 show to us that a function
getFilesFromDir() inside FileUtility.cpp can't find existing files. It's very
strange.
Draconishinobi, post, please, the advanced files listing from music directory
(with
permissions, owners and others).
Original comment by 5253...@gmail.com
on 11 Nov 2009 at 7:00
$ ls -pila (for example)
Original comment by adriyeti...@gmail.com
on 11 Nov 2009 at 8:05
Ok here it is:
bash-3.1$ pwd
/home/demonslayer/var/games/violet/share/violetland/music
bash-3.1$ ls -pila
total 4296
491968 drwxr-xr-x 2 demonslayer users 32 2009-11-10 14:55 ./
491551 drwxr-xr-x 6 demonslayer users 72 2009-11-10 14:55 ../
491969 -rw-r--r-- 1 demonslayer users 1286405 2009-11-10 11:31 dzaibatsu.ogg
491972 -rw-r--r-- 1 demonslayer users 358224 2009-11-10 11:31 mitol-test.ogg
491970 -rw-r--r-- 1 demonslayer users 1745968 2009-11-10 11:31 morning.ogg
491971 -rw-r--r-- 1 demonslayer users 992528 2009-11-10 11:31
space-crusader.ogg
The music files seem to be there, and I can play them with mplayer, but it
doesn't
look like the game finds them. Maybe the prefix option doesn't work right ?
Original comment by draconis...@gmail.com
on 12 Nov 2009 at 9:49
Seems that all are well. I can't reproduce the problem.
The game works so we have some half-solution.
Original comment by 5253...@gmail.com
on 12 Nov 2009 at 7:16
Original issue reported on code.google.com by
draconis...@gmail.com
on 9 Nov 2009 at 10:30