Closed kreezxil closed 5 years ago
Will probably go the opposite route and prevent charging it while afk. Sorry ^^.
how about adding a config to it that allows a pack developer to determine it works with afk, offline, or active only.
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Closed #373 https://github.com/lumien231/Random-Things/issues/373.
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I realize why you are going the other direction but it won't help because a player in motion is player not afk.
There are any number of afk machines a player can make. The most common one is swirling water, the player rides a boat that goes round and round. Another is track that pushes the player on a minecart round and round. So a server will still have players logged in, not playing, charging bottles while being in an afk machine.
These easiest solution is to allow offline charging.
I was gonna show you some pictures but this link will do just fine. https://www.google.com/search?tbm=isch&source=hp&biw=1584&bih=751&ei=CrdJXP7qFMq4sQWC8aSwAg&q=minecraft+afk+machine&oq=meatlover&gs_l=img.3..0i10j0j0i10j0l2j0i10l5.1527.2635..2677...0.0..0.120.653.5j2......1....1..gws-wiz-img.....0..35i39.jRBjYE0iv_Y
Well i will not base it on movement but user input. I'll probably add a config option, though the default will be no afk / offline charging.
Could it be possible to allow the Time in a Bottle to be configurable as to allow offline charging and have that enabled by default. This would eliminate the need for players to stay logged on to server while they are at work to charge their bottles and thus allow slots to be freed up for other players to join a server.