Closed ghost closed 2 years ago
Alot of people find it difficult because it is using macro. It is simple as pie.
using namespace std;
int main() { Lilv::World world; LilvIter * iter; world.load_all(); Lilv::Plugins plugins = world.get_all_plugins(); cout << "Num Plugins = " << plugins.size() << endl; iter = plugins.begin(); Lilv::Plugin plugin = plugins.get(iter); Lilv::Node name = plugin.get_name(); cout << "Plugin: " << name.as_string() << endl; }
Here is a tiny swig you can use it in Python, Lua, C#, etc
%module lilv %{
%} %ignore lilv_plugin_get_num_ports_of_class_va; %include "lilv.h" %include "lilvpp.hpp"
Note you have to preprocess lilvmm.hpp with gcc first like this: gcc -E lilvmm.hpp > lilpp.hpp so swig knows what the macros are
Alot of people find it difficult because it is using macro. It is simple as pie.
include "lilv/lilvmm.hpp"
include
using namespace std;
int main() { Lilv::World world;
LilvIter * iter; world.load_all(); Lilv::Plugins plugins = world.get_all_plugins(); cout << "Num Plugins = " << plugins.size() << endl; iter = plugins.begin(); Lilv::Plugin plugin = plugins.get(iter); Lilv::Node name = plugin.get_name(); cout << "Plugin: " << name.as_string() << endl; }
Here is a tiny swig you can use it in Python, Lua, C#, etc
%module lilv %{
include "lilv.h"
include "lilvmm.hpp"
%} %ignore lilv_plugin_get_num_ports_of_class_va; %include "lilv.h" %include "lilvpp.hpp"
Note you have to preprocess lilvmm.hpp with gcc first like this: gcc -E lilvmm.hpp > lilpp.hpp so swig knows what the macros are