We developed a method animating a statistical 3D human model for biomechanical analysis to increase accessibility for non-experts, like patients, athletes, or designers.
It is not an issue per se, but I think the FOV set here is in degrees, whereas glm::perspective expects a FOV in radian here. Interestingly, it does not have a huge effect on the rendering. Yet the values of the projection matrix P are wrong should anyone would like to use them. Thought that could be useful.
Hi,
It is not an issue per se, but I think the FOV set here is in degrees, whereas
glm::perspective
expects a FOV in radian here. Interestingly, it does not have a huge effect on the rendering. Yet the values of the projection matrixP
are wrong should anyone would like to use them. Thought that could be useful.Best, Antoine