Open TGS911 opened 1 year ago
Engine version: (unity - 2017)
AssetRipper is actively being developed with the intent to recover games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
This is a list of notable improvements planned for the future.
As time has gone on, reality has forced me to focus my attention away from AssetRipper. These improvements (and any not listed here) can only happen with your financial support.
Development is slow when sponsorship is low.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
Game name: (Subnautica) Engine version: (unity - 2019) Platform: (unity - PC)
Error message: Magic number doesn't match
Stack trace: when uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) when uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) when uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) when uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) when uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) when uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) when uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) when uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) when uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func
3 exporterInstantiator) when uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) when uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) when uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable
1 files, ExportOptions options) when uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) when uTinyRipperGUI.MainWindow.ExportFiles(Object data)