magefree / mage

Magic Another Game Engine
http://xmage.today
MIT License
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Game Error - Mari Killing Quill #9772

Open abrahamdrinkin opened 2 years ago

abrahamdrinkin commented 2 years ago

I apologize if this has been posted before, this is the first I have encountered it. Here is the Game Error text I copied

Game exception occurred: java.lang.IllegalStateException: Target wasn't handled in computer's choose method: mage.target.TargetCard Server version: 1.4.52-V1-beta9 (build: 2022-11-12 06:32) mage.player.ai.ComputerPlayer.choose(ComputerPlayer.java:502) mage.player.ai.ComputerPlayer.choose(ComputerPlayer.java:129) mage.target.TargetImpl.choose(TargetImpl.java:314) mage.abilities.costs.common.RemoveCounterCost.pay(RemoveCounterCost.java:83) mage.abilities.costs.CostImpl.pay(CostImpl.java:32) mage.abilities.effects.common.DoIfCostPaid.apply(DoIfCostPaid.java:103) mage.cards.m.MariTheKillingQuillDealsDamageEffect.apply(MariTheKillingQuill.java:120) mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:200) mage.abilities.AbilityImpl.resolve(AbilityImpl.java:184) mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:150) mage.game.stack.StackAbility.resolve(StackAbility.java:89) mage.game.GameImpl.resolve(GameImpl.java:1635) mage.game.GameImpl.playPriority(GameImpl.java:1561) mage.game.turn.Step.priority(Step.java:61) mage.game.turn.CombatDamageStep.priority(CombatDamageStep.java:31) mage.game.turn.Phase.playStep(Phase.java:184) mage.game.turn.Phase.play(Phase.java:89) mage.game.turn.Turn.play(Turn.java:132) mage.game.GameImpl.playTurn(GameImpl.java:1056) mage.game.GameImpl.play(GameImpl.java:966) mage.game.GameImpl.start(GameImpl.java:942) mage.server.game.GameWorker.call(GameWorker.java:34) java.util.concurrent.FutureTask.run(FutureTask.java:266) java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) java.lang.Thread.run(Thread.java:748)

LaLegendeDeQuebec commented 1 year ago

Game exception occurred:

java.lang.IllegalStateException: Target wasn't handled in computer's choose method: mage.target.TargetCard Server version: 1.4.52-V5-beta9 (build: 2023-09-29 13:09) Stack trace: mage.player.ai.ComputerPlayer.choose(ComputerPlayer.java:502) mage.player.ai.ComputerPlayer.choose(ComputerPlayer.java:129) mage.target.TargetImpl.choose(TargetImpl.java:329) mage.abilities.costs.common.RemoveCounterCost.pay(RemoveCounterCost.java:84) mage.abilities.costs.CostImpl.pay(CostImpl.java:32) mage.abilities.effects.common.DoIfCostPaid.apply(DoIfCostPaid.java:108) mage.cards.m.MariTheKillingQuillDealsDamageEffect.apply(MariTheKillingQuill.java:120) mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:199) mage.abilities.AbilityImpl.resolve(AbilityImpl.java:183) mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:167) mage.game.stack.StackAbility.resolve(StackAbility.java:87) mage.game.GameImpl.resolve(GameImpl.java:1716) mage.game.GameImpl.playPriority(GameImpl.java:1641) mage.game.turn.Step.priority(Step.java:66) mage.game.turn.CombatDamageStep.priority(CombatDamageStep.java:31) mage.game.turn.Phase.playStep(Phase.java:204) mage.game.turn.Phase.play(Phase.java:90) mage.game.turn.Turn.play(Turn.java:137) mage.game.GameImpl.playTurn(GameImpl.java:1097) mage.game.GameImpl.play(GameImpl.java:1004) mage.game.GameImpl.start(GameImpl.java:980) mage.server.game.GameWorker.call(GameWorker.java:34) java.util.concurrent.FutureTask.run(Unknown Source) java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) java.lang.Thread.run(Unknown Source)

Susucre commented 1 year ago

[[Mari, the Killing Quill]]

github-actions[bot] commented 1 year ago

Mari, the Killing Quill - (Gatherer) (Scryfall) (EDHREC)

{1}{B}{B} Legendary Creature — Vampire Assassin 3/2 Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."