magemonkeystudio / fabled

MIT License
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[Enhancement] Allow mobs do damage via fabled damage system #840

Open renzwei opened 2 months ago

renzwei commented 2 months ago

Is your feature request related to a problem? Please describe. nope

Describe the solution you'd like Any chance add MythicMobs mechanic like mythiclib: mmodamage{amount="10";types=PHYSICAL,WEAPON;element=FIRE} links: https://gitlab.com/phoenix-dvpmt/mythiclib/-/wikis/Custom%20Elements that allows mob deal damage by using fabled dmg system, So the stat of skill-damage-<classification> can reduction that damages

Describe alternatives you've considered by 1.13.2 we using mythicskills https://github.com/BerndiVader/MythicSkills, thanks for BerndiVader, but this plugin it too outdate for now, it's not working on 1.20.x, mythicskill provide a MythicMobs mechanic to doing that: - sapidamage{classification=[STRING];damage=[VALUE];noattacker=[BOOL]} @ENTITY_TARGET

Additional context I know it's not easy implement, or add new cmd? like: /class damage <player> <amount> <classification>

goflishMC commented 1 week ago

mythicmobs can cast any skill from fabled https://github.com/magemonkeystudio/fabled/wiki#mythic-mobs