Is your feature request related to a problem? Please describe.
nope
Describe the solution you'd like
Any chance add MythicMobs mechanic like mythiclib: mmodamage{amount="10";types=PHYSICAL,WEAPON;element=FIRE}
links: https://gitlab.com/phoenix-dvpmt/mythiclib/-/wikis/Custom%20Elements
that allows mob deal damage by using fabled dmg system, So the stat of skill-damage-<classification> can reduction that damages
Describe alternatives you've considered
by 1.13.2 we using mythicskills https://github.com/BerndiVader/MythicSkills, thanks for BerndiVader, but this plugin it too outdate for now, it's not working on 1.20.x, mythicskill provide a MythicMobs mechanic to doing that: - sapidamage{classification=[STRING];damage=[VALUE];noattacker=[BOOL]} @ENTITY_TARGET
Additional context
I know it's not easy implement, or add new cmd? like: /class damage <player> <amount> <classification>
Is your feature request related to a problem? Please describe. nope
Describe the solution you'd like Any chance add MythicMobs mechanic like mythiclib:
mmodamage{amount="10";types=PHYSICAL,WEAPON;element=FIRE}
links: https://gitlab.com/phoenix-dvpmt/mythiclib/-/wikis/Custom%20Elements that allows mob deal damage by using fabled dmg system, So the stat ofskill-damage-<classification>
can reduction that damagesDescribe alternatives you've considered by 1.13.2 we using mythicskills https://github.com/BerndiVader/MythicSkills, thanks for BerndiVader, but this plugin it too outdate for now, it's not working on 1.20.x, mythicskill provide a MythicMobs mechanic to doing that:
- sapidamage{classification=[STRING];damage=[VALUE];noattacker=[BOOL]} @ENTITY_TARGET
Additional context I know it's not easy implement, or add new cmd? like:
/class damage <player> <amount> <classification>