mahjerion / Craft-to-Exile-2-Resolution

A Minecraft modpack that aims to turn MC into an ARPG similar to Path of Exile and Diablo II. Focused progression and exploration is the main goal of the modpack.
GNU General Public License v3.0
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[BUG] Flame Weapon has no damage scaling #90

Closed Quack-a closed 2 years ago

Quack-a commented 2 years ago

Technical Specs (please complete the following information):

Describe the bug Flame weapon skill's damage seem to be stuck at level 1 have not tested ice or poison but they might be as well.

To Reproduce Steps to reproduce the behavior: Level Flame weapon to any level past 1 Activate skill Hit mob deal between 6-11 fire damage in Flame weapon's case at max level

Expected behavior activate skill hit mob deal 30-40 fire damage

Additional Information (screen shots, etc.) Hard to screenshot damage numbers any advice?

RobertSkalko commented 2 years ago

And what's your damage at lvl 1 spell?

Quack-a commented 2 years ago

10 fire damage on level 1 mob

RobertSkalko commented 2 years ago

That spell has scaling of 0.4F to 0.75F. So if it does 10 dmg at lvl 1, should do bit less than 20 dmg at maximum level. I have tested and it works fine on my end.

Quack-a commented 2 years ago

weird could just be the damage numbers displayed on the skill in the window are off then or maybe mob resistance. It is just kind of confusing when it says 30 extra fire damage and I only do like 8-10 extra

mahjerion commented 2 years ago

It's the damage numbers, they're technically wrong.

RobertSkalko commented 2 years ago

Edit you're right, I thought you meant flame strike. Will check it out

RobertSkalko commented 2 years ago

Fixed