Closed AstroTibs closed 1 year ago
Look like setting this to False solves the issue
fix_entity_tracking {
S:_enabled=true
Can reproduce. The issue also happens with backport5160 (where the fix was ported from), and regardless of whether the upstream version of Mekanism or CE is used.
Found the problem, Mekanism was calling setLocationAndAngles
at a moment in the dimension change process when the player entity's world reference is invalid. I added some extra checks which seem to have fixed it.
Mekanism teleporters are 1×2 portals that allow you to teleport between any two coordinates, even between dimensions.
Starting in CoreTweaks release 0.3, the following issue happens when I teleport between dimensions:
Sometimes I have to use the teleporters a couple of times before this happens.
This happens both in singleplayer and on a server. It does not appear to happen when teleporting between locations in the same dimension, even if very far apart.