Open andersmmg opened 1 year ago
Just out of curiosity, does it still fail if you launch it with I'm investigating running makehuman on wayland myself and have run into three different scenarios:PYOPENGL_PLATFORM=osmesa
?
QT_QPA_PLATFORM=wayland
)
QT_QPA_PLATFORM=xcb
)
QT_QPA_PLATFORM=xcb PYOPENGL_PLATFORM=osmesa
Launching it with Okay I went and did some searching before submitting this comment, it looks like the appropriate invocation is in fact PYOPENGL_PLATFORM=glx
seems to be ignored and continues to load EGL because it detects wayland.PYOPENGL_PLATFORM=x11
!
Launching through Wayland/EGL still fails and should be explored in the relevant ticket, but forcing XWayland/GLX works fine with: QT_QPA_PLATFORM=xcb PYOPENGL_PLATFORM=x11 makehuman
.
Adding those variables does make it display at least, I added them to my .desktop file and it's useable
When using Wayland, the viewport does not seem to render. I've already tried turning on the no shaders and sample buffers, but it has no effect. It seems to work using X11 when I install that, but not Wayland. It just shows my desktop or whatever is behind the window, while flickering a lot.![image](https://user-images.githubusercontent.com/16022203/200733198-ed869c80-0489-4b0b-b549-eef9c0564c7a.png)