Construct.js is a framework focused around WebGL apps that uses popular open source libraries as dependencies. It's aim is to enhance rapid development, while being a lightweight wrapper that preserves all the set conventions of the dependency libraries.
It's architecture is module based, inspired by node.js and specifically express. This is the main constructor library. Other add-on libraries are available in their own repos at Construct.js on Github
Construct can act as a dependency injection framework, assisting the app and setting the ground work so all the necessary libs are available. Main dependencies are:
As a dependency injection framework, it is assumed that only one instance of the construct is required for any web page, and instantiation construct as a class is (currently) considered out of scope. When ready, initialize construct as follows:
construct( options, callback );
As a custom element it extends a regular div:
<div is="construct-3d"></div>
On initialization you may include the following options...
Apart from initialization there are a number of methods exposed under the construct
namespace to be used for different actions.
With its modular architecture the framework is extensible through plugins. Features like gamepad support, physics and touchscreen inputs can be included on demand by using one of the available extensions from http://github.com/constructjs
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Construct.js is free & open source software, dual-licensed under the MPL & AGPL
For more information, visit: https://raw.github.com/constructjs/construct/master/LICENSE