Closed bookerthegeek closed 7 years ago
I honestly haven't been keeping up with it, for a long time performance in 1.10.2 was poor enough for a while that I wouldn't even consider UBC.
I'll give it a look later on Sunday to see what an update would take
On Mar 5, 2017 2:52 AM, "BookerTheGeek" notifications@github.com wrote:
Hello @mallrat208 https://github.com/mallrat208, How are you today?
I was just wondering if you noticed that Underground Biome Constructs https://github.com/Zeno410/UndergroundBiomesConstructs1.10 has updated to 1.10? I'm sure you did but thought I would poke you about it anyways.
Moving on, I was pondering on if you had any motivation on supporting the new version? If you do... I look forward to my unified UBC world generation.
If not, that is ok also, 😠although my subterranean world will not be nearly as pretty as it could be.
Thank you and have a wonderful day!
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/mallrat208/UBC-Ore-Registrar/issues/22, or mute the thread https://github.com/notifications/unsubscribe-auth/AFbjI9g3k-NKxD7bUj4vh5kYkcVjCx_0ks5rimmngaJpZM4MTWAw .
As a quick update
The changes to UBC are not that bad in terms of implementation (and holy cow does it generate stone quicker) but I'll probably need to do a complete rewrite rather than a straight up port.
Whatever is best. And yeah it has inproved alot. Looking forward to seeing what you can do with this. Good luck!
I'll have an initial build for 1.10.2 up later today.
To start with I've removed all mods supported as a large number of them no longer exist, I'll go through, see what still exists and add those back.
All the ones I've linked are 1.10, I'll get you a list tonight of most of the ore adding mods and post them here for you.
Is there anything mods can do to help with compatablilty, or is it all in your mod?
The only thing another mod has to do is register their block during preInit. There are a few that didn't in 1.7.10, Project Red for example. Before I was able to feed a null into the process where UBC would create the UBified ores, that's not an option anymore. Everything must happen during preInit.
Gotcha. I'll go inform all thos wonderful other mod authors i kept bugging about that and maybe soon ill be able to have a unified subterranean world to mess with my players even more.
Also probably a good time to let you know I'll be using this in a pack in case you wanted to know. Or if you hate your life and love dark souls you could come play sometime. :)
I've run into two bugs with UBC while porting this which may delay release, they're already posted on the UBC issue tracker but it may take a bit for a response.
Ores receive the incorrect OreDictionary tags. Ores Register with non-unique IDs
The first one is annoying and may break some mod processing chains, but it doesn't crash The second one will cause a crash until fixed and there's nothing I can do short of partly rewriting some UBC stuff manually.
Well crap sticks.
Pretty much.
I'm going to use the time waiting for a reply to just add additional mod support. If you have any requests submit them as a post to #24
I'm going to go ahead and close this out for now.
Hello @mallrat208, How are you today?
I was just wondering if you noticed that Underground Biome Constructs has updated to 1.10? I'm sure you did but thought I would poke you about it anyways.
Moving on, I was pondering on if you had any motivation on supporting the new version? If you do... I look forward to my unified UBC world generation.
If not, that is ok also, 😠although my subterranean world will not be nearly as pretty and unified as it could be.
Thank you and have a wonderful day!