Closed Colmines92 closed 2 months ago
I have the same problem as you I tried a lot of old versions of citra just to make sure and other 3ds emulators and i get the same crash when i try to open a game selecting vulkan api, Someone mentioned that choosing the graphics card manually under api option after choosing fixs it, It didn't work for me, Give it a try and tell me if it worked
System specs CPU:intel core i5 4590 GPU: gt 730 2g gddr5 Driver:475.14 Ram: 8 gb
OS: Windows 10 22h2
Edit: log
Yeah it worked Thank you
Yes! I can confirm it works now. Thank you very much!
Is there an existing issue for this?
Affected Build(s)
All of them
Description of Issue
When I select Vulkan as the graphics engine and try to run a game, the emulator instantly crashes. I know I have old hardware, although there was a time at the beginning when the team responsible for Citra was making the first Vulkan implementations where it didn’t crash for me. There were graphical errors in most titles, but back then, since it was experimental, even on modern hardware it caused some graphical errors. When they made it ‘stable,’ it never worked for me again on my GTX 650, but not just for me. I have a friend with 6th generation Intel integrated graphics who also didn’t experience crashes in the early implementations and then did. This is a bug in the original Citra.
Expected Behavior
Either start the game, even with graphical errors. Or detect on game launch if it'll crash the emu and handle the exception to display a proper message and prevent the emulator from crashing.
Reproduction Steps
Set Vulkan as 3d renderer. Launch any game. (Only on hardware without Vulkan 1.3 support I suppose)
Log File
mandarine_log.txt
System Configuration
CPU: Intel core-i7 4790 GPU/Driver: Nvidia Geforce GTX 650 RAM: 16gb @1600 Mhz OS: Microsoft Windows 10 22h2