Grid snapping is exhibiting the same kind of inaccuracy as we were seeing earlier due to ruler.rulerOffset, here. It seems to me that while ruler.rulerOffset puts you off target while dragging the token around, speed snapping's calculations are broken without it.
Grid snapping is exhibiting the same kind of inaccuracy as we were seeing earlier due to
ruler.rulerOffset
, here. It seems to me that whileruler.rulerOffset
puts you off target while dragging the token around, speed snapping's calculations are broken without it.