Open wilhelmberg opened 8 years ago
:+1:
@brnkhy Did you see this?
Pass only a scaling value to decode geometries into tile coordinates
This sounds relevant to your recent optimizations.
@BergWerkGIS Was this specific piece implemented? Is this similar to what @brnkhy is doing here: https://github.com/mapbox/mapbox-unity-sdk/tree/vector2d?
@david-rhodes that's actually what I'm doing as well (scaling parameter thing). Vector tile coordinate system is a little different, I initially thought we have the commands to calculate the geometry which would have taken much longer. Then realized that's actually already done and we have vector tile coordinates which I can simply scale to our tiles etc.
@david-rhodes @brnkhy
The scale
parameter exists in the method signature but currently it's not implemented.
REMOVED comment!
created a new issue dedicated to discussion about scale
: #30
/cc @mapbox/games
Carrying over @springmeyer's comments from https://github.com/mapbox/vector-tile-cs/issues/7#issuecomment-260404842
I've started the C# counterpart of geometry.hpp here: https://github.com/mapbox/GeometryCs
But we won't follow the C++ lead until
geometry.hpp
has fully found its way into vector_tile.hpp