Open darkhog opened 3 months ago
Hey there! Thanks for reporting!
I always thought of this as a general Godot with custom shaders problem.
Anyway, I found a solution for now:
If you turn down the render priority of the gdshader on the water surface it works:
I'm hesitant to push this to the repo just yet, because I don't know the side effects of this yet.
See this:
The transformation gizmos are fine, but icons, grid lines and others are rendered under the water. On stock Godot it's an annoyance at worst, however some addons I use render the information on the icon layer, meaning that important stuff is hidden under the water and I have to hide the water mesh just to see it.
//edit: Camera frustum preview is affected as well:
as well as the 3d path editor stuff:
So even with stock Godot the problem is bad.