Throughout Breath of the Wild killing enemies increments kill counters (capped at 10 in most instances), for some enemy types these kills contribute points to a value used for scaling up enemy types and weapon drops — in certain circumstances some things may no longer be available to collect or photograph (except for buying the photo) for the compendium due to this scaling value.
I've located the values in my v1.3 Switch file which contain these kill counters and successfully been able to revert my scaling progress as a result.
Note that (assuming the data mining done for these hidden values is correct) not all enemy types actually contribute anything to scaling even though kills are still tracked.
Throughout Breath of the Wild killing enemies increments kill counters (capped at 10 in most instances), for some enemy types these kills contribute points to a value used for scaling up enemy types and weapon drops — in certain circumstances some things may no longer be available to collect or photograph (except for buying the photo) for the compendium due to this scaling value.
I've located the values in my v1.3 Switch file which contain these kill counters and successfully been able to revert my scaling progress as a result.
I've loosely documented what I could find here: https://docs.google.com/spreadsheets/d/1-e8izXN6sB4OSWtIqIcL1-bJ77yIOx-S46NQP_utNNs/edit?usp=sharing
Note that (assuming the data mining done for these hidden values is correct) not all enemy types actually contribute anything to scaling even though kills are still tracked.