matsim-vsp / parallel_qsim_rust

Parallel and distributed implementation of the Qsim in Rust
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Add stuck times #126

Closed Janekdererste closed 6 months ago

Janekdererste commented 6 months ago

We got very different results compared to the original QSim implementation, because Agents were stuck in a grid lock. Now, we use the same mechanism for force pushing vehicles onto the next link, once they have waited more than stuck_threshold seconds to move out of a link.