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matt-hayward
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olcPGEX_AnimatedSprite
Easily use animated sprites in the OLC Pixel Game Engine
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Remove 2D Graphics PGEX Dependency
#17
Closed
matt-hayward
closed
4 years ago
matt-hayward
commented
4 years ago
Leverage PGE2's
Sprite::Flip
instead of using 2D Graphics PGEX to simplify sprite flipping
Move responsibility from PGEX to user to define when to flip the sprite by adding
olc::Sprite::Flip
as a parameter to the
Draw()
method
Sprite::Flip
instead of using 2D Graphics PGEX to simplify sprite flippingolc::Sprite::Flip
as a parameter to theDraw()
method