Something is wrong with how the character sprites are being displayed in the message UI. Director shows their anchors at 0.5, 0.5, and it looks like this would make sense based on how the images are laid out.
But aligning their X, Y, to a single point for every character sprite creates differing results that don't match the original game.
For example, lining Eustace up so he aligns with his in-game sprite makes it so the ducks are completely messed up.
It's possible that the assets were automatically cropped to remove transparent pixels/empty data during the extraction process and that the original sprites possibly had blank pixels bordering them.
Something is wrong with how the character sprites are being displayed in the message UI. Director shows their anchors at 0.5, 0.5, and it looks like this would make sense based on how the images are laid out.
But aligning their X, Y, to a single point for every character sprite creates differing results that don't match the original game.
For example, lining Eustace up so he aligns with his in-game sprite makes it so the ducks are completely messed up.
It's possible that the assets were automatically cropped to remove transparent pixels/empty data during the extraction process and that the original sprites possibly had blank pixels bordering them.