The random # generator in the roulette implementation is crap.
As follows it should:
generate a random number (between 0-6) at the beginning of the round
set a counter to 0
for each pull of the trigger, increment the counter
if counter eq random # - BANG
The random # generator in the roulette implementation is crap.
As follows it should:
generate a random number (between 0-6) at the beginning of the round set a counter to 0 for each pull of the trigger, increment the counter if counter eq random # - BANG