There seems to be a new uint32 before the pixel_format_name_id in the .uexp file. I don't know the role of this number. But it seems that by consuming it, the rest of the flow works fine (both export and injection), at least with the assets I've tried (which include textures I've cooked myself with UE as well as some I've extracted from a game using FModel).
There seems to be a new uint32 before the
pixel_format_name_id
in the .uexp file. I don't know the role of this number. But it seems that by consuming it, the rest of the flow works fine (both export and injection), at least with the assets I've tried (which include textures I've cooked myself with UE as well as some I've extracted from a game using FModel).