Open CodeSpartan opened 2 months ago
Change on Output -> Aspect Ratio Correction -> Custom , to number below 0.95, shader -> Preset -> scalefx9-aa-blur-hazy-ntsc-shinra358, with GTX1660 + 1080p resolution, work with max number 0.948000, numbers above that will make the screen black
Black screen in v0.9 in Windows 11 (10.0.22631) Not sure if it helps, but I built it in Debug Mode to see if anything pops up and I had this message spam in the output log:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCOORD,1) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]