@mayognaise The clearCanvas function was not being called on stepping to next frame, so instead of this.clearCanvas(); and then this.draw(); the clearCanvas call was missed in the "nextFrame" function.
Adding this in obviously did the job.
Fantastic work by the way, thanks.
@mayognaise The clearCanvas function was not being called on stepping to next frame, so instead of this.clearCanvas(); and then this.draw(); the clearCanvas call was missed in the "nextFrame" function. Adding this in obviously did the job. Fantastic work by the way, thanks.