I have a particle effect that I would like to turn on/off without removing any live particles.
I don't want the particle system to be active immediately though. I currently find myself having to write a system to disable a particular ParticleSpawnerData immediately after bevy_firework adds it.
Good point, I can add a starts_disabled field to ParticleSpawnerSettings to configure this. Should be a straightforward change, I'll try to make a PR after I'm done with work.
I have a particle effect that I would like to turn on/off without removing any live particles.
I don't want the particle system to be active immediately though. I currently find myself having to write a system to disable a particular
ParticleSpawnerData
immediately afterbevy_firework
adds it.