Instead of (just) moving Mario around through the inputs in the level header, which is a bit clunky, let Mario be draggable, when his start position is visible.
Once he is dragged, we could show all possible start positions (4 x 8 = 32) as half opaque marios.
Instead of (just) moving Mario around through the inputs in the level header, which is a bit clunky, let Mario be draggable, when his start position is visible.
Once he is dragged, we could show all possible start positions (4 x 8 = 32) as half opaque marios.