Closed OdinVex closed 7 months ago
This should be easy enough.
Can you link me some information regarding which version/distro etc uses the wineasio32
name too?
Your RS_ASIO uses wineasio.dll but Arch/Manjaro (through AUR, eg latest available there) have begun differentiating names with wineasio32 and wineasio64 out-of-box.
I will have a look and probably have a release ready today :)
I will have a look and probably have a release ready today :)
Awesome. :) Standardizing on wineasio32.dll would alleviate confusion, but perhaps for backwards compatibility you could try both names, wineasio.dll
and wineasio32.dll
.
Please try this release which should try both wineasio32.dll
and wineasio.dll
and report back :)
Edit: Works, thank you! :)
GetWineAsioInfo - Looking for "wineasio32.dll"... Loaded and found at "C:\windows\system32\wineasio32.dll".
Too bad that's as far as I get with it reaching out through Wine, but it's a start. :)
All good. Keep in mind you should use wineasio-rsasio
as the driver name to use this automatically detected driver.
Everything else should just be interaction between wineasio, jack, and whatever sound server you use, so there's not much else I can help with there unfortunately.
Thank you for trying it though, I'll promote that release to a normal release and close this issue.
All good. Keep in mind you should use
wineasio-rsasio
as the driver name to use this automatically detected driver.
I am, something is simply broken with my own setup past this point.
Everything else should just be interaction between wineasio, jack, and whatever sound server you use, so there's not much else I can help with there unfortunately.
...Yeah, Linux audio and the entirety of it sucks donkey #$@%. Alsa, Pulse, Jack, Pipe, ugh. Using "linux_rocksmith" (with corrected naming) but this whole Jack bridging and Wine and Proton &$$% is a nightmare.
Thank you for trying it though, I'll promote that release to a normal release and close this issue.
Thanks. :)
If you are using pipewire to supply your jack backend, you might be running into trouble with the steam runtime using a jack library with an previous incompatible protocol. Game would not detect sound until copied the system (pipewire in my case) library on into steam sniper platform
If you are using pipewire to supply your jack backend, you might be running into trouble with the steam runtime using a jack library with an previous incompatible protocol. Game would not detect sound until copied the system (pipewire in my case) library on into steam sniper platform
Glorious Eggroll didn't have it (8-32), added my own libjack, got it working.
Could you also look for
wineasio32.dll
, Linux users use bothwineasio
andwineasio32
(depending upon version ofwineasio
, and both dll are 32-bit).