Closed OrdinaireX closed 1 month ago
You probably want to have a look at the tox. These errors are being produced. You can look at the resolume log file to see these errors.
[2024-07-07T21:56:45.861-04:00] FFGL: TouchEngine Error: Severity: Warning, Location: /tox32/item5/buffA/cubemap1, Description: Cubemaps must have square resolution. Resolution modified.
[2024-07-07T21:56:45.902-04:00] FFGL: TouchEngine Error: Severity: Error, Location: /tox32/item5/execute1, Description: Traceback (most recent call last):
File "/tox32/item5/execute1", line 14, in onCreate
AttributeError: 'NoneType' object has no attribute 'par'
[2024-07-07T21:56:45.903-04:00] FFGL: TouchEngine Error: Severity: Warning, Location: /tox32/item5/buffA/cubemap1, Description: Cubemaps must have square resolution. Resolution modified.
[2024-07-07T21:56:45.942-04:00] FFGL: TouchEngine Error: Severity: Error, Location: /tox32/item5/execute1, Description: Traceback (most recent call last):
File "/tox32/item5/execute1", line 14, in onCreate
AttributeError: 'NoneType' object has no attribute 'par'
Very interesting, it looks like this is how the Shadertoy .tox handles some of the shader data, I deleted all the unnecessary nodes.
I also found that using a header parameter hid parameters that came after it. Thanks for developing such a revolutionary plugin, this will change VJing. Cheers.
Hmm interesting on the header. Reopen that as a separate issue and tag it as a feature request.
On Sun, Jul 7, 2024 at 10:36 PM OrdinaireX @.***> wrote:
Closed #10 https://github.com/medcelerate/FFGLTouchEngine/issues/10 as completed.
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Hey I have a few tox files that are cut up shaders from shadertoy. When trying to load them, the screen is just black.
Here is an example:
https://drive.google.com/file/d/1obgDypTAbzRD_J5WlNGPaHPEqEvt66SW/view?usp=drive_link
Github doesn't allow .tox files so pardon the drive link.