Closed j4s0n-c closed 1 month ago
I wouldn't recommend building from source at this time, there are a significant amount of changes and the build will fail for a number of reasons. I would either revert to a much older commit or use a release binary.
Latest versions build and link
Hi. I get an error linking FFGLTouchEngine with the static Spout library (SpoutSenderNames.CreateSender()):
Error LNK2001 unresolved external symbol "public: bool __cdecl spoutSenderNames::CreateSender(char const ,unsigned int,unsigned int,void ,unsigned long)" (?CreateSender@spoutSenderNames@@QEAA_NPEBDIIPEAXK@Z) FFGLTouchEngine\FFGLTouchEngine-master\FFGLTouchEngine\TouchEngine.obj 1
Also, FYI: I had to add the solution's include library (
$(SolutionDir)include
) to the FFGLTouchEngineFX project'sAdditional Include Directories
too in order to find the headers for GL/glew.h. I saw you had the folder included in the main project, but it wasn't included in FX.