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meta4d-me
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CatDogEngine
A cross-platform game engine/editor written in modern C++ (WIP)
GNU General Public License v2.0
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use same uv with albedo map to sample normal map
#215
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T-rvw
closed
1 year ago
T-rvw
commented
1 year ago
ORM will be a standard. If assets are not ORM, please use AssetPipeline tool to convert. Already added a orm combine tool.
NormalMap tiling fix.
For cases if assets are not PBR(no MR properties...), show albedo directly.
Add albedo color/emissive color uniform in the editor UI. (TODO : Loading status can reuse this uniform, no need to compile more shaders)