Open roeas opened 1 year ago
A volume shadow algorithm is needed to get the ray length in the shadow to get the ground truth light shaft effect.
GPU Pro 7 has a awesome chapter about cloud rendering implementation.
Real-Time Volumetric Cloudscapes - Andrew Schneider
THE REAL-TIME VOLUMETRIC CLOUDSCAPES OF HORIZON ZERO DAWN https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
Edited by @T-rvw :
References:
This effect can also be achieved by some simple trick:
Precomputation Cost
Authoring and Dynamic Adjustment of Environments
Resolvent
Atmospheric scattering is complete in #36 and i gathered informations from #2 and #39 to render the rest part of sky.