Closed danny-wang closed 1 month ago
I'm closing this one. With the shift to 3D Tiles 1.1 specs, Draco is not the viable compression strategy anymore for point clouds since it does not support point features in combination with the glTF format.
Moving forward I'll rather consider implementing EXT_meshopt_compression
and KHR_mesh_quantization
.
References:
EXT_meshopt_compression and KHR_mesh_quantization may be used for point cloud compression. 3DTILES_draco_point_compression is not directly supported in glTF because KHR_draco_mesh_compression only supports triangle meshes.
I am still taking a look at the open issues every now and then and working on it but at a very slow pace due to lack of time. Having said this, moving to the new 3d tiles format will likely the priority feature over others. Help is always welcome :)