MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
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Since we only want triangles we can use the EDGE_FLAG callback to force the tessellator to return triangles #39
I'm not certain this is wanted. If the tessellator can return strips or fans that would be much more efficient.