Open michaelkhany opened 5 months ago
The strategy for effect of level increasement is not satisfying cause it can't continue for a long time. We need a better strategy, but here is the current idea:
Level increases based on the bacteria counts (the level properties will be applied for the reds and greens based on their counts separately):
10 bacteria : SPEED = 2
20 bacteria : SPEED = 1
and based on total number of bacteria (all of the reds and greens):
10 bacteria : SPAWN_FOOD_EVERY = 3000
20 bacteria : SPAWN_FOOD_EVERY = 4000
30 bacteria : SPAWN_FOOD_EVERY = 5000
We can also add more orange bacteria agents when level updates, and increase the range of red bacteria sensing the user-controlled (blue) bacteria to follow.
Adding levels to the game, by considering population of the green and red entities (bacteria). By controlling the amount of food spawns and speed of the bacteria.