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michalbe
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cervus
:video_game: tiny WebGL 3d game engine
MIT License
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Return the handler from game.on
#138
stasm
opened
6 years ago
0
Remove get_entities_by_component in favor of game.components
#137
stasm
opened
6 years ago
1
Fix untrack_entity
#136
stasm
opened
6 years ago
0
Make Game instances aware of all descendants
#135
stasm
closed
6 years ago
0
DONOTMERGE Add early LOGOUT examples
#134
stasm
opened
6 years ago
0
📕 Fog
#133
michalbe
closed
6 years ago
0
Add a Group object
#132
stasm
opened
6 years ago
0
Remove unused dependencies
#131
stasm
closed
6 years ago
0
🐶 clear_opacity
#130
michalbe
closed
6 years ago
0
🐶 clear_opacity
#129
michalbe
closed
6 years ago
0
`Entity.remove` method for entities that are groups
#128
michalbe
opened
6 years ago
0
Random utils
#127
michalbe
closed
6 years ago
0
Add FlatShadingMaterial
#126
michalbe
opened
7 years ago
0
Promises instead of urls for textures.
#125
michalbe
closed
7 years ago
0
Shaders should be treeshaked on build
#124
michalbe
opened
7 years ago
0
Material constructors should expect images, not urls.
#123
michalbe
closed
7 years ago
0
Bounding box
#122
stasm
opened
7 years ago
0
Use ../../dist/cervus.js in examples
#121
stasm
closed
7 years ago
2
Rewrite Physics engine in more modular way
#120
michalbe
opened
7 years ago
0
Different collider shapes
#119
michalbe
opened
7 years ago
1
Rigid Body Component
#118
michalbe
closed
7 years ago
0
let there be gravity!
#117
michalbe
closed
7 years ago
0
add rotation to bodies
#116
michalbe
closed
7 years ago
0
YEAH
#115
michalbe
closed
7 years ago
0
physics component
#114
michalbe
closed
7 years ago
0
kind of...
#113
michalbe
closed
7 years ago
0
get rid of oimo
#112
michalbe
closed
7 years ago
0
World simulation
#111
michalbe
closed
7 years ago
0
Rigid body component
#110
michalbe
closed
7 years ago
0
rigid body component
#109
michalbe
closed
7 years ago
0
Oimo dependency
#108
michalbe
closed
7 years ago
0
New quaternion methods
#107
michalbe
closed
7 years ago
0
working animation
#106
michalbe
closed
7 years ago
0
animation material feature
#105
michalbe
closed
7 years ago
0
calculate matrices per frames
#104
michalbe
closed
7 years ago
0
new gl-matrix methods
#103
michalbe
closed
7 years ago
0
animation component
#102
michalbe
closed
7 years ago
0
new animation example
#101
michalbe
closed
7 years ago
0
model for skeletal animation
#100
michalbe
closed
7 years ago
0
animation frames
#99
michalbe
closed
7 years ago
0
bone weights and indices
#98
michalbe
closed
7 years ago
0
new animation example
#97
michalbe
closed
7 years ago
0
MAX_LIGHTS should be dynamic, and equal to number of lights
#96
michalbe
opened
7 years ago
0
Serialise game to JSON
#95
michalbe
opened
7 years ago
0
Multiple viewports
#94
michalbe
opened
7 years ago
2
Raycaster
#93
michalbe
opened
7 years ago
0
Normal maps support
#92
michalbe
closed
7 years ago
0
Textures
#91
michalbe
closed
7 years ago
1
Light as entity + color lights
#90
michalbe
closed
7 years ago
0
Wireframe material (Fixes #83)
#89
michalbe
closed
7 years ago
0
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