microsoft / AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
https://microsoft.github.io/AirSim/
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I want to temporarily turn off the gravity and dynamic properties of the UAV, and I want to control it directly with UE's kinematic method. How can I achieve this? #4993

Open chiqiangzhe opened 3 weeks ago

chiqiangzhe commented 3 weeks ago

Question

What's your question?

I want to temporarily turn off the gravity and dynamic properties of the UAV, and I want to control it directly with UE's kinematic method. How can I achieve this?

Include context on what you are trying to achieve

I tried to modify gravity in earthUtil but the plane moved directly away from the center of the earth

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