Open vdwtanner opened 3 years ago
There is one known gap with D3D11On12’s deferred context support, which is if someone tries to create an ID3D11CommandList that has a Map(DISCARD) operation on a buffer, and then execute that command list more than once.
https://github.com/microsoft/D3D11On12/blob/master/src/device.cpp#L955
There is one known gap with D3D11On12’s deferred context support, which is if someone tries to create an ID3D11CommandList that has a Map(DISCARD) operation on a buffer, and then execute that command list more than once.
https://github.com/microsoft/D3D11On12/blob/master/src/device.cpp#L955