It looks like the extrinsic matrix of type DirectX::XMFLOAT4X4 obtained using GetCameraExtrinsicsMatrix is uisng right-handed coordinate system (convention in computer vision community).
However, https://docs.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-getting-started#matrix-convention indicates that Direct3D matrix is usually left-handed.
Since the API is using DirectX APIs, there is a little bit confusion here. I just want to confirm that the extrinsics matrix is indeed right-handed.
Hi folks,
It looks like the extrinsic matrix of type
DirectX::XMFLOAT4X4
obtained usingGetCameraExtrinsicsMatrix
is uisng right-handed coordinate system (convention in computer vision community). However, https://docs.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-getting-started#matrix-convention indicates that Direct3D matrix is usually left-handed. Since the API is using DirectX APIs, there is a little bit confusion here. I just want to confirm that the extrinsics matrix is indeed right-handed.