Open SashelI opened 2 months ago
On standard shader, when round corners activated, the values in MainTex tiling aren't effective.
Steps to reproduce the behavior:
The textures is tiled and has the offset
Describe the bug
On standard shader, when round corners activated, the values in MainTex tiling aren't effective.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The textures is tiled and has the offset
Screenshots
Your setup