microsoft / MixedReality-UXTools-Unreal

UX tools and components for developing Mixed Reality applications in UE4.
https://microsoft.github.io/MixedReality-UXTools-Unreal/
MIT License
316 stars 86 forks source link

unreal 5 support #46

Closed darvin closed 2 years ago

lukastoenneMS commented 2 years ago

Here's a preliminary branch for testing UXTools with Unreal Engine 5 and to iron out issues. This is not an official release yet, which can only be done after UE5 is out of early access! https://github.com/microsoft/MixedReality-UXTools-Unreal/tree/public/0.12.x-UE5.0

Current known issues:

Kean4711DUB commented 2 years ago

Has OpenXR plugin replaced Mixed reality toolkit for ue5 or are they both used together? Another section of the forum gave me a response. Said in short they are complimentary but I can't get uxtools to work on ue5. Any suggestions?

madop3018 commented 2 years ago

Hi there, I was wondering if there is any update regarding MRTK to be working with UE5?

If not yet, is there a rough date when it will be available?

PJJDenso commented 2 years ago

Is there a reason why there is no sound when packaging the UXTools example on the HL2? I can't seem to figure out why there is not sound in the example or my own project.

camccaf-msft commented 2 years ago

Hi there, I was wondering if there is any update regarding MRTK to be working with UE5?

If not yet, is there a rough date when it will be available?

I'm finishing up the final bits for getting UXT 0.12.1 running on UE 5.0.3, we should have a release ready in the next week or so!

Is there a reason why there is no sound when packaging the UXTools example on the HL2? I can't seem to figure out why there is not sound in the example or my own project.

We have also been investigating this, we found an engine bug in the audio system used on HL2 and are in the process of reporting it to Epic. You can check if you're seeing the same bug by looking for the following entry in the logs for your application: LogOutputDevice: Error: Failed to create a sound asset decoder for compression type: BINKA

You can get the logs from your device through the Device Portal under System -> File Explorer -> LocalAppData -> YOUR_APP -> LocalState -> YOUR_APP -> Saved -> Logs -> YOUR_APP.log

camccaf-msft commented 2 years ago

The UXTools for Unreal Engine 5 update has just gone live, it's available on the Unreal Engine Marketplace or from the GitHub Release Page!