microsoft / MixedReality-UXTools-Unreal

UX tools and components for developing Mixed Reality applications in UE4.
https://microsoft.github.io/MixedReality-UXTools-Unreal/
MIT License
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Packing successfully, but failed to open the sample level properly.MRTK Example projects in versions 5.0 and 5.1. #70

Open Lostonelzq opened 1 year ago

Lostonelzq commented 1 year ago

Packing successfully, but failed to open the sample level properly.MRTK Example projects in versions 5.0 and 5.1. 4.27 runs the example successfully. I'm using a HoloLens2 physical machine Attached is the log for version 5.0.I logged into the hololens admin page and downloaded the log. Hololens9528.txt

Crazl commented 1 year ago

可以检查一下您的插件使用,尽可能使用WMR

Lostonelzq commented 1 year ago

I found the cause of the problem.use WMR.Do not use the openXR plugin.but Version 5.1 does not have the WMR plugin

tomwim commented 1 year ago

Hey! I have the same problem and haven't found a solution yet. Do you know how to solve this issue?

greenwoodms06 commented 9 months ago

For me I found that everything works fine if I do not have any UXTools buttons in a level. However, when I add a blueprint that contains a button (e.g., UXTPressableButton via ChildActor) the packaged project won't open. The error log messages don't seem to contain any useful information.

greenwoodms06 commented 9 months ago

For me I found that everything works fine if I do not have any UXTools buttons in a level. However, when I add a blueprint that contains a button (e.g., UXTPressableButton via ChildActor) the packaged project won't open. The error log messages don't seem to contain any useful information.

Looking closer, I got the packaged project to start if I set the "AudioComponent" of the UXTPressableButton to "None".

This isn't a solution as then pressing a button causes it to crash. BUT, at least this might be pointing to some UE bug or Audio issue with HL2...

Update: Tried to complete remove the UAudioComponent from the source... and it won't load again.. IDK...